Wednesday, September 28, 2011

Geezus, Kyle...

The Monday night loss was frustrating for a few reasons. Yes, the defense made a few costly mistakes, but they kept Dallas out of the end zone, which is pretty major. Special teams had one blunder with a kick, but all-in-all, every kickoff and punt they placed the ball inside the red zone. My issue is with the offense.

Hefty Rexy didn't exactly make all the best decisions with the ball... I think we all know that. We all know what his limits and abilities are... you have to learn how to utilize the abilities and strengthen the limits. Besides, it's not like Redskins quarterbacks are allowed to call audible plays anyway to work to their strengths (just ask Donovan how that worked out for him).

But my main issue is with a lot of the play calls. One thing I have noticed since last year when Shanford and Son came to town was the lack of clock management play calling of Kyle. There were a number of situations where the Skins were up at the half or at the end of the 3rd quarter last year (eight games) and it was given away at the end.







So I decided to do some research to see how games panned out with Kyle's play calling. Here's some of the most startling stats I found:





  
·                     In games where Skins were down at the half and there was an increase in the number of carries after the half, 67% resulted in a loss while a decrease in carries resulted in 80% losses.
·                     In games where Skins led at the half and there was a decrease in carries after the half, 67% ended up in a loss while increasing carries after the half resulted in winning 100%.
·                     In games where Skins led at the half and there was an increase in passing plays after the half, 60% resulted in a loss.
·                     In games where Skins were tied at the half and there was an increase in carries after the half, result is 100% win. (pretty striking) Conversely, a decrease resulted in losing 25%.


·                     In games where Skins led after 3 quarters and there were more carries in 4th quarter than the 3rd, 57% resulted in a win while a decrease in carries resulted in 67% wins. (Kinda messed up how you can lead 75% of the game and still give up 33-43% of your games -- clock management. I mean you're already losing 67-80% of your games that you're losing at the half. C'mon, Kyle.)



·                     In games where Skins tied after 3 quarters and there were more carries in 4th quarter than the 3rd, 100% resulted in a win (hmm)
·                     In games where Skins were behind after 3 quarters and there were more carries in 4th quarter than the 3rd, 50% resulted in wins while a decrease after 3 quarters resulted in losing 83% (wowsers)


So what happened Monday night?
Tied at the half... 9 carries in the first half, 9 in the second half
(Stats say our chances of winning dropped 25% right there...)

We were up at the 3rd quarter and had ONLY TWO carries in the 4th quarter
(Odds dropped in that 33-43% loss range just by not carrying the ball enough)


Just think... if we were putting the ball on the ground, we would have offered less time for Dallas to increase their number of rushing plays by 50% and definitely would have decreased the amount of time for them to put up 123 passing yards in the air in the second half alone (just under half of what they had in the air the entire game).

So I don't want to hear "we have to find a way to win." You're coaching the win all the way till the last 20-25 min of the game. Learn to manage the clock.


And while you're at it, can you figure out this whole paranoia/allergy you have with the red zone??? You shoulda won that game by at least 10 points if you put the ball in the end zone. Yet you still could have won by 1-4 pts if you just managed the friggin clock.

Geezus Kyle, you're killing me.

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1 comment:

  1. Good stuff... Wish the young Shanny would read this... By the way LOL at Shanford and Son

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